![]() It's a particular issue as the newer devices support the OpenGL ES 2.0 graphics standard, which isn't backwards compatible with the OpenGL ES 1.1 standard used by older hardware.Įffectively then, some parts of some games are now having to be made twice: with different rendering pipelines for each standard. ![]() A massive issue on other mobile devices, handset fragmentation hasn't impacted iPhone yet, at least as far as users are concerned.īehind the scenes however developers are having to think carefully about how they deal with the different processing capabilities of first generation iPhones and the 50 percent faster iPhone 3GS and new iPod touches.
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